Make These Three Shifts to Become a Better Proposal Writer
If the trickiest part of proposals was the process of preparing a compliant document with text and multiple graphics for submission, winning would be a lot easier. In the end, answering every requirement may prevent a proposal from being thrown out, but getting the win themes and subject matter expertise captured in hard-hitting text that speaks straight to the customer’s needs is what makes a winning difference. That winning prose is hard to produce. It takes a lot of time and effort and it causes prolonged suffering to everyone involved. Unfortunately, most pursuits do not get blessed with Stephen King-like engineers who can bang out several sections in a day, and they have limited budgets that don’t allow hiring a band of consultants. So, how can you get your team to write well?
It is an uphill battle. Authors usually face time limitations due to juggling their “day” jobs with proposal assignments. They also suffer from lack of confidence in their writing skills, writer’s block, procrastination, lack of exposure to basic writing tools and techniques, and bad habits such as indiscriminate reuse of old proposal text. Many people in technical professions seem to have the holy fear of writing the same way some non-technical people dread math.
The trouble is that proposal managers’ common bag of tricks with annotated outlines, requirements-filled storyboards, and threats to enforce deadlines does just the opposite of getting people to free up their time and get their creativity flowing. Motivation, creativity, and inspiration originate from the place opposite of linear thinking, forms, and threats. This is why storyboards are scarcely useful and often get abandoned after their review, when the “real writing” starts. Storyboards actually come from the movie industry, and they are based on the script that is already written. This tool was not created for people who do not yet know what to write. Paradoxically, just starting to write or issuing section assignments without instructions leads to an even worse output than using storyboards. It is often a difficult and tricky leap a proposal makes from storyboards to a good first draft.